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Interactive Installations

Interactive Installations & IoT Experiences

Games people step on, jump on, and gather around. We build sensor-driven installations for malls, events, and brand activations across Kuwait, Saudi Arabia, the UAE, and the GCC — where the floor, the wall, or the booth itself becomes the game.

A screen alone doesn't stop foot traffic in a mall — but a floor that lights up when a child jumps on it does. Buried Games Studio designs and builds interactive installations for clients across Kuwait and the GCC: sensor floors and buttons wired to on-screen games, prize and reward systems, motion-reactive walls, and branded kiosk experiences that run unattended all day.

Because we're a game studio first, the difference shows where it matters: the experience is an actual game with attract loops, suspense, and a win moment — not a sensor demo. And because installations live in public spaces, we engineer them like products: kiosk-mode software that starts from a wall switch, hardware chosen for thousands of plays, swappable parts, and bilingual Arabic-English screens as standard.

What's included

Experience & game design

The interaction itself — session length, attract loop, suspense, win moment — designed for queues, crowds, and first-time players of every age.

Sensors & physical inputs

Pressure pads, floor buttons, motion and distance sensors, and lighting — selected, wired, and tuned for reliability under real public use.

Show software & screens

The on-screen game, synchronized lighting and sound, and bilingual Arabic-English content — built on the same engines we ship games on.

Prize & reward systems

Prize engines with stock tracking and staff dashboards, so the screen never promises what ran out at 4pm.

Kiosk reliability engineering

Auto-start from a wall switch, watchdog recovery, UPS-backed shutdown, and offline-first operation — no venue Wi-Fi dependency.

Install, training & analytics

On-site installation and calibration, staff training, spare parts, and anonymous play analytics with an end-of-run report for the brand.

The stack

Game-engine software driving commodity, replaceable hardware — nothing exotic that can strand an installation mid-campaign.

UnitySensors & microcontrollersAddressable LED lightingKiosk PCs & displays
Unity

Our show engine — frame-accurate sync of screen, sound, and lighting.

Sensors & microcontrollers

Pressure, motion, and distance inputs on dedicated controller boards.

Addressable LED lighting

Light choreography driven by the game itself.

Kiosk PCs & displays

Media PCs, commercial displays, UPS, and audio integrated as one system.

Our 5-step process

  1. 01

    Concept & venue discovery

    The interaction, the space, power, staffing, and run length agreed — and a written scope with the hardware approach.

  2. 02

    Experience design

    The full show on paper: attract loop, game states, prize logic, sound, and bilingual screen states — signed off before hardware is ordered.

  3. 03

    Build & integration

    Hardware assembled and the game built against it, with fabrication drawings issued to your stand builder where one is involved. Hardware lead times drive the calendar, so they're locked early.

  4. 04

    Burn-in & acceptance

    The complete system runs continuously on our bench for days, then you see it working and sign off before it ships to the venue.

  5. 05

    Install, train & support

    On-site installation and calibration, staff training with a handover pack, spares in the box, and support options for the run.

Why work with a GCC studio

Installations live in physical venues, and venue realities here are specific: mall rules, bilingual audiences, and campaigns that must not fail on a Thursday night.

Bilingual by default

Arabic-English screens with real RTL — designed for Gulf mall audiences, not translated afterwards.

Built for the venue's rules

Volume limits, safety expectations, staffed operation, and long daily hours are designed in from the first sketch.

Same-timezone support

When a campaign is live, questions get answered during your working day — not overnight.

Interactive installations FAQ

Sensor floors and step-on games, jump-and-win prize experiences, motion-reactive screens, branded kiosk games, and IoT-driven activations where physical inputs control an on-screen game — for malls, exhibitions, roadshows, and in-store campaigns.

Planning an activation?

Tell us the venue, the audience, and the date — we'll come back with an experience concept and a clear scope.